Sunday, 27 February 2011

Island Hopping

This poem is set in the Caribbean. I wanted the natural vibrancy of the islands the protagonist visited to reflect the stage of their lives they were in.



Island Hopping

I skew-eyed you in Jamaica, drinking
Sailor Jerry and Coke, yours stirred,
mine shaken. We danced
down crowded avenues
and had each-others names
tattooed.

In Havana we Salsa’d.
It was there I got down
and asked you if you were ready
to take the dive. Coral reefs,
golden, but you
only wanted pearls.

After waving goodbye to Cuba,
sailed to St. Lucia and
between two meandering palms
I kissed you.
A man talked and we nodded,
just smiled, absent minded.

We arrived too early in Haiti
and we couldn’t agree
whose turn it was
to help nurse or feed
the ones who needed us.
We argued and both lost sleep.

In Barbados we sat, watched
the waves, the children played
with buckets and spades.
One eye spied how deep
they went. We put them
to bed and watched the sun set.

We bought a house
on a whim in the Cayman Islands.
I played golf while you shopped,
bought a yacht,
learned to tie knots.
It’s time to cast off.

Sad to leave
but time, I think.
A Sailor Jerry bottle’s broken
to christen our ship
to give us safe passage
and above all, good luck.

Saturday, 26 February 2011

Violent Computer Games + Heavy Metal = Mental Kids Taking Guns to School?



Yeah, we've all heard it before. Kid takes guns to school, kids shoots everyone, Marilyn Manson gets blamed. What do I think about this? I think it's bullshit.

Take myself for example. I grew up in sunny Rhyl, North Wales. I started life on a farm where death was quite a big part of my life. From an early age I was exposed to sheep being torn apart by dogs, foxes being eviscerated in front of my eyes, lambs I had bottle fed were taken away for salughter and rabbits choking to death in snares. I was also the product of a broken home and at the time my Dad enjoyed alcohol, let's say, a little more than he should have. At age 10 I was bought the Grand Theft Auto for the Playstation and I used to listen to Marilyn Manson, Slipknot and sometimes, for a treat, even Rammstein. By age 13 I had a shot gun certificate, giving me almost indiscriminate access to a gun. I was also the victim of bullying.

Photobucket
No rabbits where harmed in the making of this blog


Jesus Christ, with such exposure to violent computer games and television, access to a gun and my parents divorce hanging over my head, I'm surprised I didn't take a gun to school and blow everyone to pieces. But I didn't. And why? Because I'm not a complete fucking idiot who doesn't know the difference between things I see and hear and real life actions and consequences.

Sure, Eric Harris and Dylan Klebold, the boys responsible for the Columbine Massacre had Marilyn Manson CD's but it's easier to push aside the Hanson and Wilco albums and find an easy source to blame, rather than actually trying to find the root cause.



So why does this kind of thing happen? I firmly believe that music, television, computer games are used as a scapegoat in these situations when real life factors such as bad parenting, poor anti-bullying schemes and especially in America, easy access to guns (I had to have a formal interview with the police as well as several lessons on gun safety) are the main factors behind these tragedies. When I heard that Robert Thompson and Jon Venables were allowed to play Resident Evil in their cells, I wasn't especially outraged about their game of choice, I was outraged that these little bastards should have any luxuries whatsoever.



'Super Nanny' Jo Frost, in her program 'Extreme Parental Guidance' conducted some research apparently with'startling' results. I'll summarize what she found but you can watch it here too, from 32.37-37.55. 20 kids played a football game, 20 kids played a violent war game. After 20 minutes an experiment was done on whether they would be more helpful and empathetic to others. The interviewer would intentionally knock off a cup of pens and see whether the kid would help. In the first experiment he worked with one of the kids who played the football game. He knocked over the cup of pens and the polite little kid offered to help him. Fair enough. In the second interview the little bastard who played the violent computer game DIDN'T HELP. Well, that's proof enough for me.

Except, if you watch the body language of the man conducting the experiment he often quite clearly influences the results. With the first non-violent kid, knocks them over, the interviewer stands up and begins to pick them up and then the polite little kid offers to help. Then we have 3 violent game kids who 'ignore it.' Except they don't ignore it, they are all startled, but the interviewer continues the questions immediately like nothing has happened and doesn't gesture towards his cup of dropped pens at all.



Overall, only 40% of the violent computer game kids helped pick up pens comparted to the 80% of the non-violent kids. Considering they only interviewed 40 kids altogether I'm still not convinced, especially if the subliminal gestures of the interviewer come into play. We only see something like 7 clips of the 40 kids so you can never know what happened in the others, apart from the non-violent kids helped more often than the others, we don't knwo under what circumstances. Also, we'd never know how these ANY of these kids would have acted before playing the game. The numbers may have stayed the same. At the end of day, the interviewer is an advocate for non-violence in computer games so is going to have his own particular bias and would want the 'evidence' to be on his side. The voice-over man then makes a sweeping statement: 'Does playing violent computer games make us less empathetic to others? When Doug and his colleagues do this experiment they always get the same results. YES.' Empathy towards a cup of pens is not the same as empathy to others. If he had knocked a puppy off the desk I think he would have had strikingly different results.

While I don't think violent computer games or heavy metal music are responsible for the tragedies in Columbine or Virginia Tech, I do think it is up the parents to decide what is acceptable for their children to play. If you have a problem with your child being exposed to games like Grand Theft Auto, then don't let them play it. It's become such an accepted thought that these mediums are responsible but they are relatively new concepts. Do you think Jack The Ripper played GTA and thought it was acceptable to murder prostitutes? Do you think Adolf Hitler had been listening to some anti-Jewish, skinhead speed-metal the day he decided thought up The Final Solution? Of course not.

I still think it's bullshit.

Monday, 21 February 2011

This Years Winner Is... - In At The Weekend - Review



So after listening to this 7-track EP on four train journeys, blasting it in my room or just on my iPhone walking round town, I thought it would be a good idea to review 'In At The Weekend' by This Years Winner Is. I thought it would be really hard to keep it fair and unbiased as this EP was recorded by the band that I went on tour with last summer. We had an awesome time and they are great guys. Sometimes it's easy to be let down with a bands recordings when you know their songs live so well and I was worried that they might lose the bite that they posses on-stage. This is most definitely not the case.

When I first heard the album I was really impressed. 'Fair doo's boys, you've made an awesome EP, good job,' I thought to myself. It's quite easy among friends to just expect something to be at a certain level and give them props for it or even be obliged to like it. I was on the train today just listening subconsciously when I realized it wasn't just a good effort by my mates; musically and technically, this is a fucking amazing album. In an attempt to remain unbiased I started trying to find things wrong with it and that was probably the most difficult part of the whole review.

This EP has it all. Catchy choruses, awesome harmonies and beastly breakdowns that would put most metal bands to shame. And it's LOUD. I hate half arsed mixing jobs but that's definitely not the case with this. And the drums are incredible. I could go on...

I don't think I can review the tracks individually, they are all incredible and each one is different from the last with an awesome contrast between the sugary vocals and the brutality of the instruments. I'd have no reservations at all at putting this up there with Four Year Strong's Enemy Of The World, which I consider one of the best albums I've heard in the past year. Any fan from pop-punk to post-hardcore music would find time for this.

It's hard to fault. I really like Elliot's gut-busting line in Onwards To Onchan, "You make this, so hard for meeeee." If I could find any criticism it would possibly be that there's not enough of these long belted out lines in the rest of the EP. That and there are only seven tracks, I just want more!!!

My favourite tracks on the EP are either Hey Superstar or I'm Everybody's Nobody. Both are completely different but the build up in Nobody is awesome when the full band comes in after the acoustic intro. Check out the breakdown in First Base In Third Person too... All I can say is OMG.

This band aren't just carried by a wicked drummer or strong vocalist, every single one of them brings something into this. This really isn't just a review of my mate's band, this is a review of a solid EP that they should be really proud of. Please do your bit to support this band and BUY it, I know I will be when it comes out.

I'm giving this EP
4.5 out of 5
(if I'd given it 5 I think people would say I was being biased)

If you like TYWI you should also check out these bands:
Four Year Strong, Me Vs. Hero, Just Surrender

Thursday, 17 February 2011

iPhone App Review - Hungry Shark 2



This is a really fun app. The story? You're a shark fighting his way up the food chain, who eats anything and everything to get bigger and bigger. And bigger. You can choose to play either by the tilting the screen or by dragging the shark along but I find the tilt option (which can be recalibrated in-game, if desired) much easier. Hungry Shark 2 also comes with Hungry Shark 1 included.

The graphics are really good so if you fancy swimming in tropical seas, Atlantic abysses or the frozen Antarctic but don't like the idea of getting wet, this is a game for you. The satisfying screams when you eat a human or chomp your way through shoals of fish add to the already stunning visuals of the game. Just watch out for the sea-mines, they don't taste too good.



I got this App free in the build up to Hungry Shark 3 and I'd say that its only downfall is the differences between Hungry Shark 1,2 and 3 aren't glaringly obvious. The games get bigger and stocked full of more enemies but that's about it. Despite the hours of entertainment I've had on Hungry Shark 2 I don't think I'd buy HS3 unless it came up as a free download. My only wonder is where they will take the Hungry Shark franchise next?

Overall, I'd say this game is a winner and is definitely worth the £0.59 asking price, although Hungry Shark 3 would probably be a better purchase now it's out. While it can get a little repetitive it's also incredibly addictive and you won't be able to stop yourself chowing down on scuba-divers and fisherman from now on.

Rating - 4.5 out of 5